pulsemods ([personal profile] pulsemods) wrote2016-04-24 10:57 am
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Premise








PREMISE


Pulse is a small, invitation-only, private game that runs on the concept of world-building.

Pulse is a strange world divided in to living and business, each aspect built entirely upon large, city-sized disks, located on opposite ends of a sand dial/time turner. Between these discs sits the hourglass, deemed "The Sands of Space and Time" by the residents (or The Sands for short), for that is what it controls: the time and space of the cosmos around it. However, the figurative-turned-literal aesthetics of this world isn't Pulse's most interesting attribute: fractured pieces of other worlds are brought across space and time by The Sands, forming around the city disks.

These visiting worlds are temporary, staying for [days, weeks, varying amounts of time?], The Sands then compact the land masses into "Seeds", which ultimately vanish to parts unknown. No one knows why. Most hold the old belief that the Seeds create a base for new planets to grow from. This believe lead to tradition: rebuilding the visiting worlds.

There's only a small window of time that these worlds can only be explored, exploited, and rebuilt, but it always proved sufficient. The citizens of Pulse were always provided with a plethora of resources, allowing of continuing healthy technological and societal growth.

It was a good life-- until disaster struck. And now, those worlds are not the only ones that need to be rebuilt.

But the Sands can't rebuild anything on its own. So many people perished at once, The Sands became overloaded, its power damaged by the destruction. For the first time, the untimely killed could not be resurrected, and undoing the turmoil is out of The Sands' reach. In the wake of tragedy, the survivors had no hope of replenishing the population, much less rebuilding with such pitiful, injured, and displaced numbers.

All The Sands can do now is bring aid from other worlds.

So welcome to Pulse, new citizen. It's all up to you now.



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